3 Comments

From: Peter Maranci (rune@trystero.com)
Date: Fri 11 Feb 1994 - 02:31:53 EET


        Argh. My host goes down for a day or two and I find 201 messages
racked up. Even *logging* them is taking forever, much less *reading*
them! I can understand why some folk are unsubscribing. Still...as
a playtester I guess I have an obligation.

        Some of these may have already been said by someone -- if I
wait until I read all the back messages I won't be done for two days.

        1) Promoting RQ:AIG. Maybe we're all missing a really obvious
possibility. Sandy Petersen's DOOM! is the hottest thing on the Software
Plane these days, right? Why not ask him to whip off a quick Glorantha
adventure game? I can see it now:
        
        "From the creator who brought you DOOM! and _Call of Cthulhu_
comes an entirely new breed of horror: BROO!"

        "They have horns. They're diseased. They worship Chaos. And
they want you to have their babies."

        8^>}

        Okay, it would probably be impossible to do anything like that
in anything less than several years. But it might be something to think
about for the long term. Personally I think that the Big Rubble would
make a *great* game area...I'd love to see the Puzzle Canals.

        2) RQ:AIG art: I agree that art is crucial. I'd like to nominate
the guy who did the art for the _Field Guide to the Creatures of the
Dreamlands_ CoC supplement. Far and away the best FRP art I've ever
seen. Hell, he could do an "airial map" of Glorantha (or a section of
it) like the full-color map of the underworld in the _Guide_. That
would be a great cover for RQ:AIG -- he could put in little details
like Broo in Dorastor, the Block, etc.. A few gods could be looking
over the land. Maybe a Griffon and flying Orlanthi fighting it out
with a sky bull or something in the foreground.

        3) About pain: I have to agree that you don't tend to feel it
in crisis situations. Another result of adreneline boost is time compression.
I recently set fire to my foot. It seemed as if at least five seconds passed
while I decided to smother the flames with my hands, but in fact it was
less than a second; I don't know if I've ever moved so fast in my life.
No pain, either. I wonder if there's any way to reflect this in the
system...I suppose not.

        More later...

-->Pete
----------------------------------------------------------------------------
Peter Maranci Malden, Massachusetts
maranci@max.tiac.net, pete@slough.mit.edu, rune@trystero.com, rune@ace.com
Editor, _Interregnum_ Roleplaying Amateur Publishing Association -- ask me!
Captain, Bozztown Bashers -- Champion Trollball team of RuneQuest Con 1994!
 

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