Re: High Level Skills

From: boris (mabeyke@batman.b11.ingr.com)
Date: Fri 11 Feb 1994 - 21:39:39 EET


  Boris here, replying to Graeme
> Combat Skills:
> Attack: For each 10% group (round up) above 100% skill you can:
> i) Add +1 damage to a hit, maximum possible damage is equal to highest
> rollable critical.
> OR
> ii) Change the hit location roll by +-1, after the roll
> OR
> iii) Reduce the strike rank of the attack by 1

  Every 10% seems a bit much. Why not expand on something Oliver posted
  (months) before the latest draft, that for some reason didn't make the cut
  (hey Carl, any reason why this didn't make it?). He proposed that if a
  fighter takes a -20% to their skill they can add +1 to the damage (I think
  this is right). This makes sense to me; you lose 4% from special and 1%
  from crit chance for a lesser benefit. Make it only something weapons
  masters (90%+ skill) can do, and add in Graeme's options (change hit loc,
  reduce SR) and maybe some others (each -20% reduces chance to parry by 10%,
  perhaps) and the high skill mavens are happy.

-- 
 Boris Mikey, aka           |"Here the ways of men part: if you wish to
 Maurice Beyke              | strive for peace of soul and pleasure, then
 mabeyke@batman.b11.ingr.com| believe; if you wish to be a devotee of
 Intergraph doesn't want    | truth, then inquire."
   my opinions.                                                Nietzsche

0,,

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