Re: How Bladesharp and civilian spells occurr in RQ:AiG

From: Carl Fink (carlf@panix.com)
Date: Sat 12 Feb 1994 - 05:03:56 EET


akuma@netcom.com (Steve Barnes) writes:

A>I am somewhat wary of this idea, but am willing to give it a try.
>My big gripe is that Sorcery effects are specific to highly limited
>classes of objects (Bless Needle won't work on a spear for example,
>but the battle magic equivalents will). I think it should be the
>other way around. Spirit magic should have all the dinky little
>spells of limited usefulness, whereas Sorcery should be more versatile
>(you have to develop each spell separatly, after all).

  That's "Low Magic". Low Magic is by design weaker than Spirit
Magic/Battle Magic. "High Magic" -- the spells usually used by
professional sorcerors -- *are* better than the Spirit Magic
equivalents.

        --Carl
                                                 

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