Re: High Level Skills

From: Andrew J. Weill (aweill@netcom.com)
Date: Sat 12 Feb 1994 - 07:29:21 EET


Now that I am suitably scolded for my thoughtless comments on frequent
gaming, I'd like to offer something constructive to this issue. I think
that the various suggestions on how to "spend" 100+% skills allows for a
chance for something uniquely Gloranthan and spicing up the game.

I suggest that the 100+% skillmaster be acquainted with "Mysteries" of
the skill. These would vary from culture to culture and from school to
school. The "Ki" abilities of Land of Ninja would be an example
(obviously Vormain). I suggest that some -- but not all -- of the
suggestions previously posted could be available to differing masters.
Thus, an Orlanthi master duelling a Yelmalian will have certain
techniques he may use offensively or defensively, and will know of the
likely techniques he may face from the opponent.

One thing I like about this is the element of gamemaster control. As in
Land of Ninja, you may not find a teacher of the "Mystery". Adventurers
will be motivated to go on quests to find reputed teachers of the
mysteries.

I think that this could operate as a powerful inducement for the higher
level characters. There are always more mysteries to uncover ...

---Andy Weill


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