Re: BB, Axe Trance, plus a Random Thought

From: Tim Leask (tsl@mulga.cs.mu.OZ.AU)
Date: Tue 15 Feb 1994 - 23:43:19 EET


Tim Leask here with my $0.02

Dennis Hoover writes:
>
> Dennis Hoover <dhoover@bix.com>
>
> 1) ON BABEESTER GOR & AXE TRANCE
>
> I'd like to add my 2 cents to the "Axe Trance is too powerful"
> camp. I [used to] play in a party that had a BB priestess, and our
> most effective battle formation was a wedge behind the priestess.
> My Wood Lord's best use was to stand ready to cast Heal Body.
> This campaign had gone on for a while, progressing nicesy, until
> the BB made priestess. Now it has been retired. After this, the
> players (mostly the same people) in the campaign I run all wanted
> to play a Babeester Gor. As a GM, I have always seen this behavior
> on the part of the players as a red flag that something was wrong.
>
> I understand the impulse to put the integrity of Glorantha ahead of
> game balance, but RQ is a game and must be playable to be
> successful. I also think BB would be VERY rude, even with a toned
> down Axe Trance. I see a couple of ways to deal with the problem. The GM
> could forbid PCs to play BBs or make it such a pain that no one would
> want to play one, or the spell could be changed. I prefer the latter. I
> think there are few enough playable cults as it is (at least in a campaign with
> a lot of combat) without removing an interesting cult. I would go for either
> making the spell stackable or making it one use, with a preference for
> stackable.

I agree with Dennis - but would "fix" the spell by just placing a limit
on how much a skill can be raised. I would suggest that Axe Trance should
only be allowed to raise a skill to at most double its original level.
It's still better than berserk because you can still parry.

Cheers,
Tim
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