Re: Trainable POW

From: Anthony Utano (a.utano@trl.oz.au)
Date: Tue 22 Feb 1994 - 05:06:26 EET


        Anthony Utano here:

        Tim Leask writes
>
> I like Steve Barnes' radical POW is trainable concept.
> (Sacrificed POW is regained at POW/20 or POW/10 per season. POW is trainable
> no power gain rolls)
>

        Sounds Good

> I'd like to add a couple of further even more radical suggestions.
>

> 1. You don't lose a point of POW for joining a cult instead when you
> become an initiate or apprentice (for the first time) you gain 1D3 POW as
> part of your spiritual/magical awakening.

>
> 2. When one becomes a shaman,priest,rune lord or adept you gain a further
> 1D3 POW as your spiritual/magical training reaches the next stage.
>
> ...some stuff deleted
>
        I have always view the POW sacrifice as the binding between the
        initiate and their God, so I feel this to be counter to the way
        deities & their cults work .

> I recognise that Steves' suggestion is a radical departure from the current
> way things are done, but it gave me food for thought. Has anyone else
> got any bright ideas regarding POW they'd like to share ?

        I was thinking about the idea of Humans with a max POW greater than
        21, my suggestion in essence is;

        1. You always have a 5% chance to increase POW, on a POW gain roll.
        2. The POW gain roll is based on the maximum POW that the character
        has ever had, i.e. the maximum on which the gain roll is based becomes
        stretchable.
        3. max POW is increased in units of 1 only.

        This implies that people whom have bother to get their POW upto high
        levels don't have to much trouble in remaining Priests (18+ POW), but
        can still obtain rune magic. Another view of this idea, is that once a
        person has _learnt_ ability to control their high POW, they can easly
        regain that POW.

        Example.
        Fred has 21 POW, and make a POW gain roll ( < 5 %), for a one
        point increase, he now has max POW 22. Fred now sacrifices for 3
        points of Rune magic, and has a POW of 19. His new chance to get
        a POW increase is (22-19)*5 = 15%, not (21-18)*5 = 10%

        Years later, Fred the Priest has max POW of 26, and has 18
        current POW, he has a (26-18)*5 = 40% chance, not just a
        little 15% as per the current rules.

        In this way a person can slowly increase their maximum POW,
        in addition allows Priests to have their POW and use it for
        Rune magic. I don't think would lead to an drastic increase in
        POW, but could make higher levels of POW accessable.

        
        See ya.
        Anthony


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