From: Brent Krupp (fletcher@u.washington.edu)
Date: Thu 24 Feb 1994 - 19:25:23 EET
On Thu, 24 Feb 1994 Guy_Robinson.sbd-e@rx.xerox.com wrote:
>
> The second player picked Humakt as well for his warrior
> but I believe he was shocked when I revealed to him
> that he could not be resurrected. Imagine his face when
> I remembered that the Humakti had a geas and a gift to
> roll. He would not accept healing from Battle Magic
> Heal spells.
>
Unless my gaming group got this one *really* wrong, Humakti PICK their
geases from the list, which distinguishes them from Yelmalians (or
whatever they're called this week) who do, in fact, roll. I think that
this is specifically mentioned in Gods of Glorantha (GoG), but I know
that Dorastor: Land of Doom backs me up on this because it has large
numbers of Humakti that clearly picked which geas to take. Also, Lottery
Swords require this concept. *My* recommendation as a long time Humakti
is that the PC take Sense Assasin and save the other junk for when he's a
Sword. Sense Assasin is the one geas that really makes you a Humakti, and
not just any other warrior.
As an aside, if not being resurrectable is *that* big of a problem, than
either the player expects an over-deadly campaign OR too-easily available
ressurect. Also, the new die at -HP rule helps alot here: your Huamkti
doesn't have to fight "to-the-death" to show courage, just to
unconsciousness.
Brent Krupp (fletcher@u.washington.edu)
0,,
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:36:36 EEST