Re: Experience Rules

From: Brian Jackson (baj@rowan.coventry.ac.uk)
Date: Fri 25 Feb 1994 - 10:51:42 EET


Loren Miller writes:

> Right. Just add a paragraph, highlighted to emphasize it, to the
> experience section that says:
>
> Most of the time these experience rules work fine, but sometimes
> players will abuse them by attempting to use every skill on their
> sheets, or by switching weapons in the middle of a combat to get an
> experience check in a second weapon. It is the GM's right and duty
> to tell players that they do not get an experience check for a
> skill if they use that skill in order to get an experience check.
>
> Add something similar to the POW check rules and anything else that
> gets abused and you're ready to go.

  It's been a while since I read the RQ3 rules, but didn't that say
something along the lines of 'an experience check should only be
awarded if the GM feels the character learned by the experience'.
Which I took to mean, don't give out checks for dumb moves like swapping
weapons in mid combat. Or as I said to a player who tried it on me
in the middle of a hectic battle 'you can have your exp. check if you
reduce our INT by 1 for pulling such a dumb stunt'.

  Anyway, I agree with Loren. Something like this should be included
for the befit of novice GMs.

Brian Jackson.

0,,


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