From: Newton Hughes (UC442196@MIZZOU1.missouri.edu)
Date: Tue 01 Mar 1994 - 02:38:30 EET
Newton here, responding to Loren Miller's response to my locational
damage thoughts.
I had said:
> Another weakness of the previous editions' rules on this is that
> severing a limb is too much like chopping wood. When I cut a tree
> down, I choose one spot to hit, make a notch, and hack away, so damage
> to the tree is cumulative, and soon the tree is down. When you're
> trying to hit somebody in battle, previous damage isn't all that
> relevant. For instance, if you start with 4 HP in an arm then, even
> if the arm is reduced to -3, somebody should NOT be able to waltz up,
> hit the arm for 1 HP of damage, and lop it off.
Loren replies:
>You misread something. This was never the rule. Limb severing required
>a single wound that was HL+6 in RQ2 and HLx2 in RQ3.
You are right insofar as the RQ2 edition rules go. However, until
Sorry to whine so much about the reduced weapon damage. I gather from
And this bleeding business--why put in a bunch of rules and then say,
Oh, by the way, what happens to poison damage, now that death occurs
Rant ends here.
the middle of last December I was part of the group of people who
had never seen RQ2 or played in an RQ2 game, and my understanding of
the rules was shaped entirely by RQ3. If you check that version, it
says nothing about the damage having to be from a single blow, so I
don't think this counts as a misreading.
the terseness of your reply that you see no point in arguing it. As
you guess, I lack both versions of the playtest rules; I base my dis-
affection for the reduced weapon damage on the tables sent to this
list last September--they manage to be incredibly picky (differing
base chances for attacks and parries and for different weapons in the
same class, for instance) and wildly unbalanced at the same time (no
reason to use a pole axe instead of a great axe, for instance).
"Oh, don't worry, nobody actually uses these." I'd rather have just
an outright fudge than that, like Paranoia's Dramatic Tactical Non-
System. Then the space that would be spent on bleeding rules can go
to something interesting, like Glorantha info.
at -HP? Is it now impossible to die of poisoning, or is that changed
now, too?
0,,
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