Re: ice to the eskimos, huh?

From: David Cake (davidc@cs.uwa.oz.au)
Date: Tue 01 Mar 1994 - 07:26:49 EET


> Loren replies:
> >You misread something. This was never the rule. Limb severing required
> >a single wound that was HL+6 in RQ2 and HLx2 in RQ3.
>
> You are right insofar as the RQ2 edition rules go. However, until
> the middle of last December I was part of the group of people who
> had never seen RQ2 or played in an RQ2 game, and my understanding of
> the rules was shaped entirely by RQ3. If you check that version, it
> says nothing about the damage having to be from a single blow, so I
> don't think this counts as a misreading.
>
Bottom of page 42 in the Players book, "If the damage was done at one pass
by a slashing weapon or by a natural weapon such as claws or bite, the limb
is severed. Otherwise it is maimed."
        So sorry, charges of misreading stand.
 
> Sorry to whine so much about the reduced weapon damage. I gather from
> the terseness of your reply that you see no point in arguing it. As
> you guess, I lack both versions of the playtest rules; I base my dis-
> affection for the reduced weapon damage on the tables sent to this
> list last September--they manage to be incredibly picky (differing
> base chances for attacks and parries and for different weapons in the
> same class, for instance) and wildly unbalanced at the same time (no
> reason to use a pole axe instead of a great axe, for instance).
>
And furthermore they are besides not being very useful one of the major reasons
why RQ3 supplements are not immediately useful for use with RQ:AiG.
 
> And this bleeding business--why put in a bunch of rules and then say,
> "Oh, don't worry, nobody actually uses these." I'd rather have just
>
Well, I use the bleeding rules, and like 'em.

> Oh, by the way, what happens to poison damage, now that death occurs
> at -HP? Is it now impossible to die of poisoning, or is that changed
> now, too?
>
Poisons suck generally. If I wanted a realistic poisons system, it would
probably work like a hybrid of the poison and disease rules (ie regular
resistance rolls to avoid taking damage/ characteristic loss). I definately
see it as a problem with posions rather than a problem with the current
damage rules (IMHO the best of any RQ edition).

> Rant ends here.
>
        Cheers
                Dave Cake




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