[RQ-Rules] Rules Poll Tread

From: Leon Kirshtein (leonbk@yahoo.com)
Date: Wed 05 Dec 2001 - 16:55:42 EET


> Maybe we should run a thread on what people use. let
> them say what varients they use and why

Good idea. Here is mine.

Mostly RQ4 - I like the skill separation into
difficulty levels (easy, medium, hard) and I like
their sorcery system.

RQ3 armor and weapon damage - I do not like the RQ4
armor and weapon damage simplification.
 
RQ2 critical hits - I like it,
 
D&D3e character creation and classes in some campaings
- This is fun. I used D&D3e classes/magics/feats for
Malkioni as opposed to the usual sorcery and saints.

HR (House Rules) for Alchemy, Skill Training,
Fatigue(none), and Shaft-on-Shaft combat.

The campaings take place on modified version of
Glorantha, but characters may often find themselves in
other world in search of magic/iteams/allies or on
Hero Quests to the God Plane.

I currently have a number of campaings:
Chaos - fairly high powered (semi active)
Orlanthi - brand new (active)
Malkioni - low to medium powered (inactive)

Leon Kirshtein

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