Re: [RQ-Rules] Rules Poll Tread

From: trentfs@ix.netcom.com
Date: Wed 05 Dec 2001 - 19:57:54 EET


I use (well, used -- haven't run RQ since 1997) RQ3 as a baseline, modified as follows:

Char-gen: re-worked prior experience to match the training & improvement rules, inspired by comments here

skills/combat: using modified SPQR-style multiple successes (developed independently from notes/brainstorming here several years ago)

fatigue: using proto-SPQR method posted here years ago

personality traits: add-on, modified from Pendragon Pass (used mostly for background-development and color, not the central role they play in PDP)

sorcery: Sandy Peteresen's system

shamans & mysticism: I didn't discover Sandy's rules for these until after my campaign had ended, but if I were to begin a new one I'd likely use at least some of this

setting: RQ3-style Glorantha -- I like the Big Picture that remains vague on the details; both earlier (RQ1-2) and later (HW) versions feel like too much specific 'One True World' detail stifling my creative freedom. That said, Griffin Mountain is still my favorite module.

That was as of 4 years ago, anyway. Nowadays I might very well trash the whole thing for SPQR (since I'm using several of its proto-mechanics anyway) but until it looks like there's a reasonable chance of running another campaign I can't inspire myself to shell out actual money for a subscription (sorry Steve).

Trent


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