Re: [RQ-Rules] RQ-Flavor

From: Eric Leventhal (ericla@ultranet.com)
Date: Thu 06 Dec 2001 - 01:14:21 EET


Greetings,

Another DM and I campaign, mostly using RQ3 with various house
rules adapting and expanding some on magic, esp. on sorcery. We've
made high level sorcerers often more powerful (although I know many
complain that they are already too powerful in RQ3) and have added
some additional items for divine (such as pooling of divine points) and
spirit magic (like the Lengthen spell that was mentioned on list some
weeks ago).

We use our own universe I started developing some 20 years ago (even
before I started using RQ2), but we certainly draw from some of the
elements of various RQ (and other) modules.

One neat thing is that a couple of us now have kids who are gaming,
not only with us by DM with their friends. They often use RQ, although
they also use some other systems.

Eric

------
Eric Leventhal Arthen
ericla@ultranet.com


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