[RQ-Rules] House Rules

From: N.J. Effingham (phlnje@ARTS-01.NOVELL.LEEDS.AC.UK)
Date: Thu 06 Dec 2001 - 14:16:50 EET


Most of my house rules are on my webpage, so most people know
what I use. I designed my own character generation rules, based
on an old posting by MOB mixed in with GURPS mainly. I use a
variant on Sandy's sorcery rules, use Sandy's shaman rules, and
my own HeroQuest rules. I've toyed and twisted just about every
possible facet of RuneQuest in an attempt to satisfy myself.

About two years ago I got narked off with carrying around all my
books to play RQ, however (I'd need the three GW hardback
books, Gods of Glorantha, various issues of Tales and/or Drastic
that contained important info for the game, lords of Terror and a
bundle of papers containing all the house rules) so finally, one day,
I typed everything up into one big 520 page book containing
anything might ever conceivably need, from every spell description I
could find to expanded weapon charts and so on.

At the moment I'm trying to rewrite combat because it collapses at
high levels. I'm running a sem-active campaign set in Otkorion, the
information for which is also on my webpage. I'm finding RQ starts
to have serious difficulties at the high level range.

Nikk

__________________________________
Nikk Effingham

Work E-mail address: phlnje@leeds.ac.uk
Permanent E-mail address: nikk@MailAndNews.com
URL: http://www.crashbox.com/nikk/


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