From: Adam Benedict Canning (dahak@dahak.free-online.co.uk)
Date: Fri 07 Dec 2001 - 19:15:40 EET
As I have before for other spells I once again solicit informed
opinion about the power levels, capabilities, etc of the following,
which fills in my mind the unsatisfying hole that Shapechange leaves
in capabilities.
Transmogrify [Species] to [Species]
Sorcery spell, attack, ranged
This spell requires intensity equal to at least half the target's SIZ
A characters new stats are based on those in there original form,
plus the change in the characters SIZ between the two species. This
spell is only usable on and between complete [or complete excepting
fixed INT] creature species. A different version of this spell exists
for each different target species. Transmogrify alters the targets
STR, CON, DEX, and SIZ. His INT, POW and APP remain unaltered.
subtract any fixed additions to the stat in the normal form, divide
the remainder by the number of dice rolled for that stat in the normal
form and multiply by the number of dice used in the new form, then add
any fixed component for the new form. Round numbers towards the new
species average for that stat. D3's count as half dice D4's as 2/3's
of a dice, D8's as 4/3 of a dice.
Thus a character whose size was 14 rolled on 2D6+6 [Human male for
example] transformed into something of 4d6+24 [A cave troll] would
have SIZ (14-6)*4/2 +24 = 8*2+24 = 40. Transformed into a halfling
[SIZ 2D3] he would have SIZ (14-6)*(2*1/2)/2 = 8/2 = 4. Transformed
into an Elf [SIZ 2D4+4] he would be SIZ (14-6)*(2*2/3))/2 +4=
8*(2/3)+4 = 16/3 +4 = 9 +1/3 rounded to 9.
Special powers of the target species are only transferred if they are
inherent in the body form and metabolism. Thus, a man shapechanged
into a bat could fly (there would be a learning process involved), and
if he were a fish, he could breathe water.
Adam
-- The Wizards Seventh Rule "Live in the Future, Not the Past."
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