Re: [RQ-Rules] Spell criticism : Transmogrify.

From: Tal Meta (talmeta@optonline.net)
Date: Sat 08 Dec 2001 - 00:15:36 EET


Adam Benedict Canning wrote:
>
> A characters new stats are based on those in there original form,
> subtract any fixed additions to the stat in the normal form, divide
> the remainder by the number of dice rolled for that stat in the normal
> form and multiply by the number of dice used in the new form, then add
> any fixed component for the new form. Round numbers towards the new
> species average for that stat. D3's count as half dice D4's as 2/3's
> of a dice, D8's as 4/3 of a dice.

Yuglflunccck.

I don't want to do math that complex on a tax form, why would I want to
do it in a game?

I prefer Sandy's version, i.e.:
TRANSFORM TO [species]
Attack, Touch, Maintained
(though some will be Exotic)
        This spell is only available to certain specialists. It acts like
Shapechange (q.v.), but instead of restricting which creature is
transformed, it dictates the species to which the target is transformed.
        For instance, a Woods Mage's Transform to Tree can transform a man, a
bear, an elf, or a horse into a tree. You still need Intensity in the
spell equal to at least half the target's SIZ.

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