From: Tal Meta (talmeta@optonline.net)
Date: Wed 12 Dec 2001 - 15:04:49 EET
Korhonen Mikko wrote:
>
> Question #1: The Art of Hold. Can sorcerer keep multiple spells in "hold"?
> Like few evoke lightnings, damage boosting, shapechange and maybe a teleport
> spell or two?
Under the latest version, yes. But they consume presence as normal.
> Question #2: Permanence and Range. How do you handle the range problem? Do
> you use range as in the "initial casting", as someone suggested long time ago
> in rq-rules list? For example, sorcerer casts damage boost on his warriors
> and makes them permanent, and when they move out of the initial casting range
> do the spells:
> - drop?
> - go dormant?
> - stay up as usual?
I've always played that they remain up, and that Range is only used to
affect the target at time of casting.
> Question #3: Elementals and Dominate spells. Basically, sorcerer could find
> first Gloranthan airline company using bound sylphs and dominate (sylph)
> spell... So, have you guys used any limitations for how long the sorcerer can
> keep the elementals under domination and active? I know that Dominate being
> active spell needs concentration is thus a bit limited but any other
> limitations?
An Active spell is it's own penalty. And as a form of travel, you can
always use the sylph-as-whirlwind model; not too many people are going
to want to travel long distances while being spun around several hundred
times a minute.
> Question #4: Has anyone collected sorcery spells in electronic format for RQ?
> I could use a few new spells...
Yes, I have a 'complete RQ Spell List' that I use (not quite 100%, as I
recently found a largish cache of spells I hadn't had before). I'd make
it freely available, but I'm currently unable to properly credit the
sources. I have been known to send it out privately, however.
-- talmeta@optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - <http://talmeta.net> Culture is the habit of being pleased with the best and knowing why.
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