Re: [RQ-Rules] Sandy's systems questions

From: Andrew O. Mellinger (andrew@crashbox.com)
Date: Wed 12 Dec 2001 - 19:55:14 EET


>"Andrew O. Mellinger" wrote:
>>
>> From my conversations with Sandy (this was a few versions ago) it
>> was decided that they fail when the leave the range of the initial
>> spell. I think this is an important balancing feature, especially in
>> game-world terms. Otherwise the sorcerer could stay home from the
>> adventure and keep all the spells maintained on the group.
>
>Yes, but relative to what? The Sorcerer, or the spot the sorcerer cast
>the spell?

   The sorcerer. Here's the conversation:

I asked:

The Ecclesiarch of Seshnela decrees that all wizards will maintain a
2 point light spell on his cathedral at all times,

[My visions was each sorcerer would maintain a "lightbulb" on the
cathedral. Sure, this isn't threatening to the world, but one could
find unbalancing examples.]

Sandy answered:

> Range _is_ part of the whole deal. A sorcerer who lived a mile outside
> town would have to add on 8 Range to keep it up. It's no longer so pleasant
> for them.

I asked for clarification, Sandy said:

> Spells are canceled when the target or caster moves outside their Range.

   [I take this to mean the distance between the two, not as relative
to some fixed spot.]

-Andrew

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