From: Andrew O. Mellinger (andrew@crashbox.com)
Date: Thu 13 Dec 2001 - 18:10:57 EET
>Hi guys,
>
>and thanks for all the answers. Few points:
>
>Tal and Hold:
>
>>Under the latest version, yes. But they consume presence as normal.
>
>Was the rule that they take 1 point of Presence when in Hold, and take
>Presence normally when released? BTW, does the Sorcerer need free Presence
>when Held spell is released? For exmaple, Sorcerer Holds (6) Intensity 6
>Range 3 Multispell 3 Evoke lightning for total of 18 spell "levels". When
>under attack, he releases this spell. Does he need 12 points of free
>Presence? (Intensity 6, Range3, Multispell3). Or do you handle Held spells as
>rules say, "free" spell?
If I may: The rules state that they take 1 presence when in hold.
However, for balance reasons I beleive most people make them held
spells consume much more than that.
>Andrew:
>> I asked for clarification, Sandy said:
>>
>> > Spells are canceled when the target or caster moves
>> outside their Range.
>
>Does this basically mean that if Sorcerer Stupefies an adversary then the
>target will be just fine when Sorcerer moves out of the initial casting
>range? Or does the spell automatically last untill ten minutes has passed if
>it is not maintained? The latter is something i will probably use.
This is the hard question. It really comes down to game-world feel
and bookkeeping. Obviously, you don't people to keep track of the
ranges of all held spells and be calculating relative distances all
the time.
On the flip side, you don't want the "stay-at-home" sorcerer effect either.
I would say that spells are canceled when the distance between the
two is too great. (This solves more problem than it creates IMHO.)
But that it takes a few minutes to "wear off." So it isn't "snap"
the spell is gone.
-Andrew
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