[RQ-Rules] Sorcery spells4

From: MurfNMurf@aol.com
Date: Sun 30 Dec 2001 - 09:19:53 EET


Hi gang,
  While Houseruling the Sorcery rules, I noticed several spells that you
might be interested in.
  Some are modified versions  of already existing spells, some are inspired
by MERP spells, some are 2 spells jammed together.
  Forgive in advance if I've posted any of these previously.
 -Ken-

Reincarnation
Ritual Enchantment
3POW
Each time this Enchantment is performed, it takes effect the next time the
Sorcerer is slain. At death, the Sorcerer’s body and any personally Enchanted
magical items corrupt with incredible speed, and at the same time reform,
alive and whole in the Homing Circle of the Sorcerer’s choice.
   This Enchantment requires the Sorcerer have a Homing Circle to be of any
effect.
   When killed, a POW x5 roll must be made to make sure the Sorcerer’s spirit
goes back to his newly reformed body. A Fumble indicates his spirit has
instead gone on to inhabit some other creature. If lucky enough to be in a
sentient form, the Sorcerer will be surprising a lot of people once the new
form is old enough to speak.
JȦyiǝ0mjدmZ{^w)mf


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:36:00 EEST