From: MurfNMurf@aol.com
Date: Sun 30 Dec 2001 - 18:44:06 EET
In a message dated 12/30/01 3:50:17 AM Central Standard Time, Steve wonders
about the Sorcerer's Staff:
> On this one, are you saying that the Staff reduces its POW by one if used
> for additional damage? So that in a long fight that needs some heavy
> hitting, the whole staff could become useless? What is the reason for this?
> I'd think a simple expenditure of MPs for intensity of damage would do the
> trick.
>
I'm pretty certain I swiped that POW-for-increased-damage bit right out of
the Magicworld book. Yes, the Staff's POW _is_ reduced by 1 for each
additional D8 added to the Staff's damage for a single strike. This could
ultimately cause the Staff to become useless if the Sorcerer decides to abuse
the POW-for-D8s option of the Enchantment.
Expending MP for Intensity of damage would work fine, but since the
Staff's MP regenerate, it'd _encourage_ the Sorcerer to fall back on this
Damage Boosting. It'd be like eating potato chips, y'know? It'd get used
_continually_.
Having it cost POW instead of MP makes it much more dramatic whenever it
is used. If things get really dicey, the Sorcerer could expend a _lot_ of the
Staff's POW (the Staff having no say in the matter) for some amazing damage.
Why, I think a Dragon's considerable hide might be breached, a gate
shattered, or a bridge could be broken as a really horrible cresature
attempts to closes on the gang. At such a point, any POW expenditure is
pretty easily justified :)
-Ken-
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