From: Leon Kirshtein (leonbk@yahoo.com)
Date: Mon 31 Dec 2001 - 08:47:01 EET
--- Steve Perrin <steve@perrinworlds.com> wrote:
> Good stuff.
>
> But how does the player get these feats? You can't
> do it by level or
> experience point expenditure.
>
> I have some similar stuff in a character's beginning
> development in my
> benefits for Quest Rules. And I suppose the rest of
> it could be something
> one gets with cult or guild membership, perhaps
> paying actual silver for the
> privilege of learning. But some things are really
> developmental that should
> come with experience. Do you have a mechanic for
> getting a new feat?
<snip>
>
> Any thoughts?
The way I do it is this: a character has to join some
organization which offers access to one of the D&D3
classes (a guild, a school, etc). Then a character
chooses a class to advance in. Within the class he
chooses 5 class skills as his primary skills. Then
all primary skills are at break points (10s, 20s, 30s,
...) the character may sacrifice 1pt of power (2pts
for second class, 3pt for the third, and so on) and
gain the next level.
I do not give the skills or additianl hit points for
gaining a level but do give all other abilities and
feats associated with it. I find the low level D&D3
spells as no problem and character has as yet reached
higher than 9th level (5 skills at 90% - 5th level
spells).
=====
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