Re: [RQ-Rules] Sorcery spells4

From: Adam Benedict Canning (dahak@dahak.free-online.co.uk)
Date: Wed 02 Jan 2002 - 17:53:40 EET


> From: "Steve Perrin" <steve@perrinworlds.com>
> To: <rq-rules@crashbox.com>
>
> Since this is a sorcery ritual, is there a roll to
> accomplish it? Wouldn't a
> sorcery skill roll of some kind be better than the POW x 5
> roll? I'd have to
> adapt it to Quest Rules, but it is interesting.

Its a ritual enchantment so it requires an enchant roll to set up. I
could see a Spirit travel roll instead of the POWx5 but that's a
shaman skill.

> > Reincarnation
> > Ritual Enchantment
> > 3POW
> > Each time this Enchantment is performed, it takes effect
> the next time the
> > Sorcerer is slain. At death, the Sorcerer’s body and
> any personally
> Enchanted
> > magical items corrupt with incredible speed, and at the
> same time reform,
> > alive and whole in the Homing Circle of the Sorcerer’s choice.

As written, given high POW, this makes killing yourself a reasonable
way of getting your magic items back off high powered thieves. Only a
5% chance of dying.

> > This Enchantment requires the Sorcerer have a Homing
> Circle to be of
> any
> > effect.
> > When killed, a POW x5 roll must be made to make sure
> the Sorcerer’s
> spirit
> > goes back to his newly reformed body. A Fumble indicates
> his spirit has
> > instead gone on to inhabit some other creature. If lucky
> enough to be in
> a
> > sentient form, the Sorcerer will be surprising a lot of
> people once the
> new
> > form is old enough to speak.

Given INT and POW appear to be part of your spirit in this case [or
the sorcerer won't be surprising] a non sentient form is going to be
even more surprising to people.

It would be nice to have plain text of the spells on the list to work
from.

Adam


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:36:13 EEST