[RQ-Rules] Mage vs. Warrior (was Re: [RQ RULES] Gaming system?)

From: David Smart (jurrubin@earthlink.net)
Date: Wed 02 Jan 2002 - 18:44:56 EET


In the last campaign I ran, the mage was the one no one wanted to mess with. He had the habit of creating wraith-binding enchantments with conditions to release the bound wraiths and have them attack whatever was attacking him. What made him so mean was he worked with a local shaman to bind some of the nastier versions from the inner reaches of the Spirit Plane. That and the player's use of psychology.

The warriors in the group didn't really know what he was capable of until a group of 10 pretty tough broo with chaos features charged the party through a narrow gorge. He was the first one to react, being on point.

The encounter ended with the mage standing around
carrying 23 emptied wraith-binding matrices. The warriors had drawn their blades but held off when they saw just how many wraiths were being released by the mage.

Looking over the carnage, the Runelord of the group asked him how many he had left and the mage slowly turned his head, looked the Runelord in the eye for 5 seconds, and gave a little smile before continuing down the gorge, alone, without saying a word.

They all started calling him "Flakpanzer" after that.
He couldn't use even a dagger but, damnation, that guy _knew_ sorcery.

I'd hate to see what he could do with Sandy Peterson's rules.

David Smart

-- 
David Smart

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