[RQ-Rules] train between 'adventures'?

From: Brad Furst (esoteric@teleport.com)
Date: Wed 02 Jan 2002 - 19:31:21 EET


>I also just saw a campaign where the GM gave the players 17 weeks for
>training. How much time do most of you let your players train between
>'adventures'? Granted, it would let the players specialize a character
>more... It just seems that there's always a bunch going on in the
>campaign I set up - it just logically follows the last scenario.

In the rules for RQ3, it is suggested that the game world advance
four weeks per each one week of the players. If the players had
about four weeks between sessions, then seventeen weeks would be just
about on target.

Brad Furst
esoteric@teleport.com


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