Re: [RQ-Rules] Rewards for good roleplaying

From: Steve Perrin (steve@perrinworlds.com)
Date: Wed 02 Jan 2002 - 19:51:53 EET


For my last RQ campaign (which I was using to testplay the Quest Rules, so
it was sort of an amalgam) I gave out experience points which were used
purely to determine how many checks a character could make when it came time
to do so. If an adventure was worth four EP, then it didn't matter how many
times he got a check, he only got to make four rolls. If a player did
something cool, then he got more points.

Steve Perrin, who found there was plenty of time to make experience rolls in
a fairly fast-paced campaign

----- Original Message -----
From: "Leon Kirshtein" <leonbk@yahoo.com>
To: <rq-rules@crashbox.com>
Sent: Wednesday, January 02, 2002 8:38 AM
Subject: Re: [RQ-Rules] Rewards for good roleplaying

>
> --- FireDrakeK@aol.com wrote:
> > OK, in RQ, all your skills go up when you use them,
> > or succeed in the roll
> > that puts them up. What about when you do something
> > spectacularly cool? I
> > mean come up with a really good idea. in all other
> > systems you get more
> > points for that? What about in RQ?
>
> I try to make that type of rewards on an unquantified
> basis. Totally based on how cool it seemed to me.
>
> =====
> "No good deed shall go unpunished."
>
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