[RQ-Rules] DD3 NPC and cult --> RQ

From: Leon Kirshtein (leonbk@yahoo.com)
Date: Wed 02 Jan 2002 - 20:39:47 EET


Since you guys seemed to like my feats, I am going to
show how I use it in converting a D&D3 NPC to RQ as
well as give you my write up of the cult and the
special spell. Please feel free to ask about anythig
which is not clear.

B'zotrah, male yuan-ti, halfblood War5/Adp5:
Str 16, Con 12, Siz 13, Int 18, Pow 18, Dex 12, Cha
17.

HP 13, MP 18 + 36 familiar + 10 storage sp + 30 SD =
94
MV 8, Dex SR 3 (-1SR feat), Melee SR 5 (-1SR feat),
Natural AP 3, Defense 5%

Weapon SR Att(+9) Damage
Parry(+5) AP
Quarterstaff 5 95% 1d8+1d4+5d2+Poison+* 95% 25
Constriction 7 75% 1d6+1d4 - -
Comp Bow 3/9 110% 1d8+1 45 4

Tail 1 - 6 9/5
Abd 7 - 10 9/5
Chest 11 - 12 9/6
LA 13 - 15 9/4
RA 16 - 18 9/4
Head 19 - 20 9/5

Maintains: Illusion of Touch 5 on Quarterstaff, Boost
Armor 6, Storage 10

Skills: Fast Talk 25%, Climb 65%, Concentration 75%,
Alchemy 80%, Sacrifice 65%, Handle animal 55%, First
Aid 70%, Hide 75%, Intimidate 40%, Disguise 70%,
Memorize 100%, Magic Lore 55%, World Lore 30%, Listen
60%, Maneuver 35%, Sneak 20%, Scent by Taste 50%,
Human Lore 25%, Scan 30, Swim 40%

Divine Magic: Sanctify x2, Worship, Aversion x2,
Chameleon, Heal Wound x2, Mindlink, Constriction 3.

Magic Skills:
Ceremony 50%
Enchant 55%
Summon 75%
Intensity 75%
Duration 60%
Range 60%
Ease 60%
Empower 55%
Maintain 60%
Maximixe 55%

Sorcery Spells:
Bless Bow 50%
*Boost Armor 60%
Boost Poison 30%
Call Shadow 75%
Castback 45%
Concel Soul 45%
Decrease CON 45%
Detect Magic 75%
Dominate <Snake Demon> 60%
Illusion of Touch 45%
Neutralize Magic 60%
Resist Damage 90%
Resist Poison 45%
Show Life 45%
Skin of Life 45%
Smother 45%
Storage 90%
Summon <Snake Demon> 75%
Teleport 60%

Blind-fight, Expertise (Att%->Parry%), Improved
initiative(-1SR), Power attack (Att%->Damage).

EQUIPMENT: Comp Bow w/Bless Bow +20% (2pt SD);
x2 Blade Venom (Pot 8)
*Slarge Metal Quarterstaff (4pt SD) (+2 damage vs
Humans) w/Bound Snake Demon
Str4 Con25 Siz3 Int14 Pow22 Dex13 App16;
Poison (Snake Venom) = Con
Familiar (x3 multiplier)OTHER WEALTH: 158gp, 2284sp,
11Gems[20sp;60sp;20sp;70sp;60sp;60sp;80sp;70sp;50sp;300sp;400sp
= 1290sp]

Merrshaulk
The Sleeping God, Demon Lord of Serpents

Runes: Beast, Chaos, Dragonnewt.
Worshippers: Yuan ti, other chaotic reptilians.
Skills: Alchemy, Apothecary, Ceremony, Craft
<Sacrifice>, Disguise, Search, Hide, Sneak, Cult
<Merrshaulk> Lore, Scent-by-Taste, <Weapon> Attack,
<Weapon> Parry

Duties: Seek power, promote the downfall of all other
civilizations, and perform enough sacrifices to wake
the god.

Cult Magic: Demoralize, Fanaticism, Protection 2/4/6,
Strength 2/4/6, Vigor 2/4/6, IronHand 2/4/6, Silence
2/4/6

Divine Magic: all common (except Divination),
Aversion, Boost Poison., Command Snake, Chameleon,
Slow Poison, Sweat Poison.

Associated Cults: Primal Chaos (Chaos Feature). Hykim
(Transform Self), Srrrrtststtaaack (Enchant Slarge
Metal)

Subcult: Cobra (Bite), Python (Constriction)

Miscellaneous: Must kill/sacrifice all captured
priests of other cults. Must sacrifice an intelligent
being every high holy day (usually a slave). May be
sorceress

Aversion
1 point
Ranged, temporal, no stackable, reusable
With this spell can create a compulsion effect
targeting one creature. If the power of the target is
overcome, the subject must stay at least 20 feet from
any snake or worshiper of Merrshaulk, alive or dead.
A subject may overcome this compulsion if he can make
POW x5 roll, but still suffer deep anxiety. This
causes a 30% reduction to all skills until the effects
wears off or the subject is no longer within 20 feet.

Background
Merrshaulk, the snake-headed god of the Yuan ti, was
once a minor demonic power. Centuries ago, his faith
began to spread through the ancient Suel imperium, and
his power grew. His worship was carried south into the
Hepmonaland during the collapse of the Suel Empire.
His priests built a great empire south of the Tilvanot
peninsula, centered on a city built inside a mountain
rift. The empire of the Yuan ti reached its apex two
hundred years before the founding of the Great
Kingdom.

Fed by the souls sacrificed upon his altars,
Merrshaulk's power grew to levels unheard of amongst
demon kind. The empire of the Yuan ti waxed in
strength for the next two hundred years, and soon was
threatening to encroach upon the southern Flanaess.
However, as their power grew, their bloodline also
became corrupted -- his priests, already reptilian in
spirit, took on the outward aspect of their demon
prince. This corruption spread throughout the faithful
of the Yuan Ti, bringing with it the worst aspects of
their lord -- treachery, arrogance, and a growing
lassitude. Over the next century, the Yuan ti began a
great decline.

Just over five centuries ago, powerful forces of
unknown nature descended upon the Yuan ti's capital,
decimating their armies. Their jungle empire rapidly
collapsed, and their mountain fortress was lost to
memory, known now only as the Forbidden City. The
tribes of the Hepmonaland have since returned to the
old ways. Merrshaulk himself is now barely a memory --
he lies deep in his Abyssal lair, dreaming of his past
glory, and dining on the thousand thousand souls
delivered onto him by his serpent priests.

An adventurer traveling into the Hepmonaland will hear
legends of the demon-people of the jungles, half-man
and half-snake. The Yuan ti still live in their ruined
cities deep in the jungles of the Hepmonaland, served
by bugbears, tasloi, and their human slaves. It is
rumored that the Forbidden City yet survives, and that
the Yuan ti once again dream dreams of conquest and
blood.

=====
"No good deed shall go unpunished."

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