From: Steve Perrin (steve@perrinworlds.com)
Date: Thu 03 Jan 2002 - 00:59:25 EET
I've been thinking about how to handle the many-orcs-vs-one-hero problem
lately. Right now I'm thinking that you take the attack values of about
three attackers and add them together, and that's the attack roll against
the hero. He only has to make one parry/dodge roll. If the attackers are
successful, one attack gets through with normal results.
I seriously have not been looking at real mass combat rules. Depending on
how long a battle you want, it could be as simple as two leaders rolling
military lore rolls against each other, winner does vast damage to the
opposition, or something like
Total the number of members in a unit: That's the hit points
Use the best rank-and-file attack as the attack chance
Use the best r-&-F defense as the defense chance
Use the best weapon as the damage done (;just use the maximum value to cut
down rolling time)
Use the best armor AP as the AP
Both sides attack and defend. Damage that gets through is subtracted from
the numbers of the opposing unit.
Repeat.
Would probably work if you just wanted to have a battle between troops and
had a day to kill.
And of course, if you are actually involving a PC group in a battle, just
put the PCs against a group of enemies that have about the same quality and
quantity difference vis a vis the PCs as the opposing armies do, and fight
it out. If the PCs win, their side wins. If the PCs lose, their side loses.
Casualty rates should reflect the results of the PC battle.
Hmmm, I should probably add a Tactics skill to the skill list, or at least
write up the Military Lore skill.
----- Original Message -----
> I'm sure this topic must have discussed already, but I've been with the
From: "J and/or Ellen" <ekjim@earthlink.net>
To: <rq-rules@crashbox.com>
Sent: Wednesday, January 02, 2002 11:01 AM
Subject: [RQ-Rules] Mass Combat
combat? I'm especially interested in hearing how SPQR will handle this
issue.
>
> J.
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