From: Steve Perrin (steve@perrinworlds.com)
Date: Thu 03 Jan 2002 - 01:32:41 EET
I have a lot of problem with botched rolls, too. This has led others to ask
why, if I have such bad dice luck, I created a game in which dice were
necessary to advance. My answer, "It seemed like a good idea at the time."
However, this is why in Quest Rules a player can always take an experience
point and turn it into a 1% addition to his lowest %ile checked skill. If
you don't like your luck, take the easy way out. I've had players use it,
too.
Steve Perrin, often desperate to go up 1%
----- Original Message -----
From: <FireDrakeK@aol.com>
To: <rq-rules@crashbox.com>
Sent: Wednesday, January 02, 2002 2:05 PM
Subject: Re: [RQ-Rules] Rewards for good roleplaying
> I don't think perrin's is fair, because if you botch all the rolls (like I
> do) it really seems unfair. I hear of giving other types of rewards, but
I'm
> looking for ideas. I mean i can't just have a God come down and say "you
> role-play well, here's an extra 75 lunars, and a rune spell"
>
>
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