From: trentfs@ix.netcom.com
Date: Thu 03 Jan 2002 - 02:33:25 EET
Fiat in-milieu character rewards for 'good roleplaying' are fallacies of a 'winning the game' mentality, and I'm glad RQ doesn't have a mechanic to encourage them. Good roleplaying should be its own reward, the benefits of which follow naturally and organically -- increased wealth, reknown, friends/contacts, status/position are all tangible in-game fruits of 'good roleplaying' that don't require any arbitrary 'experience points' or 'hero points' or whatever.
Let the game-world progress organically and those players who role-play better will tend to flourish. But I see no reason why simply having a 'cool idea' or keeping your fellow-players entertained should necessarilly translate into a quantitatively more powerful character...
YMMV,
Trent
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