From: N.J. Effingham (phlnje@ARTS-01.NOVELL.LEEDS.AC.UK)
Date: Thu 03 Jan 2002 - 13:00:15 EET
> Heck, you could always just give a couple of extra skill checks
>as a
>reward; maybe assigned to skills the GM thinks appropriate,
>maybe chosen by
>the player.
> I believe I read something similar on the Web :)
> -Ken-
Probably my webpage. I award between one and three extra
experience ticks for role-playing. This means characters get
rewards for playing well, plus can supplement those skills they
never get to use in adventures, and increase POW (I've found that
these extra ticks mean that even a character reduced to 2 POW is
still playable as given five sessions it'll be back up to a level
whereby they can actually start doing things again).
As for training, when my campaign was lower level I awarded about
a week or two per adventure on average, with larger adventures
warranting more downtime. Nowadays my PCs are higher level,
more training is needed and it makes less sense for them to have a
constant flow of adventures (being only so many threats to their
Famil/clan, demons to entomb, political coups to usurp etc...
which is what you get at high level) so often get seven to eight
weeks of downtime, playing about four or five adventures every
game year.
I'd say don't begrudge your PCs downtime, they deserve it. Sure
they might stick it in weapon attacks etc... but it's even more
useful for Lores and cult skills that are never used or can't be
ticked (it's been a long time since I've called for a Conceal roll, so
without downtime my wannabe Humakti rune lords would be
complaining).
My two clacks,
Nikk
__________________________________
Nikk Effingham
Work E-mail address: phlnje@leeds.ac.uk
Permanent E-mail address: nikk@MailAndNews.com
URL: http://www.crashbox.com/nikk/
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