From: MurfNMurf@aol.com
Date: Sat 05 Jan 2002 - 17:21:46 EET
In a message dated 1/5/02 5:27:15 AM Central Standard Time,
AAlanrichards@aol.com writes:
> I'd say that it is quite fair to burn POW to get extra damage. After all the
> Sorcerer is only paying 1 POW (2 if staff bought) and 1 INT to get a
> reserve
> of (POW)D6 damage.
>
Well, put like _that_, the Staff sounds like quite the scary device, huh?
I think that Sorcerers, generally being a pretty twitchy bunch when it
comes to their MP storage (you can _never_ have too many MP, y'know),
wouldn't usually be willing to lower the MP storage capacity of their
_favorite_ MP storing device (1 POW to get POW & MP equal to the Sorcerer's
own would definitely qualify as the Sorcerer's fave, in my book). At least
this seems to be the case with every Sorcerous character I've ever run or
encountered in a game :)
> Spending 1 staff POW to ignore 1D6 damage (whatever the source) in a round
> Spending 2 staff POW to inflict 1D6 damage at Sorcerer's POWm range (aka
> Gandalf and Saruman in their duel)
>
Hmm, I like this. Would the Sorcerer have to actually Parry with the Staff
to use this Ignoring D6 thing, or would it just automatically happen when the
POW was burnt?
-Ken-
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