Re: [RQ-Rules] Groovy New spells

From: Jeremy Martin (vesper@libra.seed.net.tw)
Date: Sat 05 Jan 2002 - 18:53:26 EET


AAlanrichards@aol.com wrote:

> Enchanted Staff of Doom
>
> I'd say that it is quite fair to burn POW to get extra damage. After all the
> Sorcerer is only paying 1 POW (2 if staff bought) and 1 INT to get a reserve
> of (POW)D6 damage.
>
> Divine Magic users even those under a variant of the RunePower rules would
> give their eye teeth for that ratio. (although the Sorcerer still has to hit
> his opponent, but I'd say that the POW is only expended if (s)he hits)

????

Do you guys know something I don't about gaining INT? I almost passed on the
spell just because it costs the Sorcerer a point of INT. The staff is cool, but
I might lose it one day. INT, on the other hand...

Is there a way for a Sorcerer (esp. my INT 12 Malkioni...) to increase
Intelligence?

Thanks,

Jeremy


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