Re: [RQ-Rules] Mage vs. Warrior (was Re: [RQ RULES] Gaming system?)

From: David Smart (jurrubin@earthlink.net)
Date: Sun 06 Jan 2002 - 03:08:39 EET


Jeremy Martin wrote:
>
<snip>
> What are the coolest spell setups you guys have in your games?
>
> Jeremy

Sorry, just realized I hadn't answered this.

My last player group was mainly fighters who used spirit magic
to boost their damage dealing abilities. The sorceror, however...

He was the most fun I've had GM'ing. "Flakpanzer", used layered
defenses (Shimmer, Cast Back, Damage Resist, etc) in addition to
having multiple Armoring/Strengthening Enchantments cast on him.
He had the Strengthenings done first, then the Armorings on one
location at a time. I swear the player must have studied the
Player's Manual for two months just to make sure he knew the
rules on magic backwards and forwards. The thing is these
layered defenses cost him _nothing_.

His true power was in spirit command and control. He'd use
spirits to cast most of his spells. He'd have these things keep
his defenses up while he kept his MPs for spirit combat. He
also had a number of bound spirits that kept him buffed and
would keep only the most powerful POW and INT spirits he could
find. He would spend _hours_ trying to get just the right spirits.

The wildest thing he ever did though was to pay another PC
sorceror with magic items and the teaching of defensive spells
to have a couple of dime-sized pieces of bone removed from the
back of each shoulder blade and his skull and turn them into
binding enchantments for multiple spirits. The pieces were then
put back into place and Healed.

I ruled he couldn't have them healed beyond Heal 1 or the healing
magic would remove the matrices from each piece of bone. The rest
of the healing would have to be natural. He agreed and I naively
let the other player follow through. Then Flak said he'd do the
same favor for the other player. When the time came to remove the
first bone shard, he turned his "friend" into his first bound
ghost instead. As you might expect, the player wasn't pleased.
This made for a few interesting sessions thereafter.

I'll never allow this again but I kept Flak as an NPC.

David


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