[RQ-Rules] Mass Combat

From: Gavin McIntyre (gavinmcintyre@blueyonder.co.uk)
Date: Sat 05 Jan 2002 - 00:29:04 EET


Hi,

Ive been a member of the list for some time but only post rarely
as i get te digest but only get a chance to read / download it
once a week or so......anyway Mass Combat

I use 3 different approaches.

1. The outcome is pre ordained but will the PCs come up with some
good ideas to improve there lot / increase their chance of
getting away.

2. Roll Playing the battle letting the PCs be the generels and
agreeing an outcome with my word being final. I will thenhave
some scurmishes with the PCs being involved and have that modify
the outcome

3. Use a mass combat system called Reaper. This is an old %
system that works wonders for RQ amonst other systems. Its onlt a
small simple system and I would urge you to get if if you ever
come across it.

The basis of the system is each person (say spearman) has a % to
hit, say 25%. You add up all the %ages of the front rank, say 10
men - this gives a total of 250% (10*25) this gives 2 hits and a
50% chnace of a 3rd - so no need to roll 25 sets of die.!!!

Then each weapon has a Kill factor (FK) and armour a resistance
factor (RF). This is like a resistance table so a spear has a KF
of 6 and light armour a RF of 3 so you have a 75% of a kill /
hit. Now we had say 2 hits = 2 *75 = 150 = 1 kill and a 50% of a
second. As you can see whole units can be worked out quickly and
quite large battles can be done fast with only 2 die rolls for
each unit to work out hits / kills. ( on an aside when fighting a
friend used to WarHammer and the invunrability that high
toughness gives was rather shocked when his 5 dragons fell out of
the sky when they flew a bit to close to a few hundred elven
archers ).

Gavin


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