From: Leon Kirshtein (leonbk@yahoo.com)
Date: Mon 14 Jan 2002 - 18:54:32 EET
The basic rule always bothered me because it did not
IMO Martial Arts should equal out the the combat
As a side question do you double the actual str or the
Leon Kirshtein
--- Emmanuel Ponette <epon0608@freebel.net> wrote:
=====
__________________________________________________
allow for use of any weapons with Martial Arts and did
not convey any real benifits for the defender.
Doubling of AP from 3 to 6 is just not enough IMO.
between a large/strong and small/weaker opponents.
The str rules you are using do not really refelect
that and in fact make the differences worse.
enhanced str in cases where str in augmented by magic?
> Personnaly, I find it a little to much. But it
> depends the type of game you
> like. I have one player having martial art skill and
> I play it mostly as the
> rule: just double the damage of fist or foot attack.
> If I remember well, in RQ3,
> it is stated that the max martial art cannot be
> higher than the fist attack. I
> dropped it. I makes MA kind of useless (in a group
> where everybody has 10-15 AP
> in combat). I decided to make the strength bonus
> double also. I also decided
> that on an unarmed combat, it is the strength that
> is doubled. The PC (with STR
> of 8!!) could thanks to that hold a full armoured Uz
> and throw him to the
> ground, face in the dirt (OK it was also a critical,
> but it was very fun).
>
> Any other ideas?
>
> Manu
>
> En réponse à Leon Kirshtein <leonbk@yahoo.com>:
>
> > I am thinking of changing the Martial Arts rules
> to
> > the following:
> >
> > Martial Arts maybe used unarmed attack, parry, or
> > dodge, as well as with certain weapons (determined
> by
> > ones school/teacher).
> >
> > A character wishing to use Martial Arts with an
> attack
> > or parry must state so before attempting a roll.
> The
> > chance of succes is limited to the lower of the
> two
> > skills and is resolved by a single roll.
> >
> > A successful Martial Arts attack reduces the level
> of
> > defenders parry or dodge. Thus a normal parry
> would
> > be --> a missed parry, a special parry --> normal
> > parry, critical parry --> special parry.
> >
> > A special roll would reduce by two levels and a
> > critical would reduce the level of success by
> three.
> >
> > A successful Martial Arts defense reduces the
> level of
> > attacker attack in the same matter.
> >
> > The Martial Artist would also benifit from any
> effects
> > of the successful attack, parry, or dodge.
> >
> > A most amusing situation I have seen so far with
> this
> > rule is then a character was attacked by a Broo
> with a
> > spear. The Broo criticaled(02) the blow was going
> for
> > the guys head and he had no armor in that
> location. I
> > thought the character (and the parry) was done
> for.
> > But no the character managed to a critical
> parry(01)
> > with his katana (Martial Arts weapon for his
> school)
> > which not only deflected the the blow but
> shattered
> > the Broo's spear (a successful sword parry vs a
> missed
> > attack rule). He then proceeded to kill the broo
> with
> > his own special attack(05) which recduced the
> broo's
> > dodge(22) to a failure.
> >
> > Comments welcomed. God this List has been dead
> for
> > the last several days!!
> >
> > Leon Kirshtein
> >
> > =====
> > "No good deed shall go unpunished."
> >
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