Re: [RQ-Rules] Martial Arts

From: Leon Kirshtein (leonbk@yahoo.com)
Date: Mon 14 Jan 2002 - 18:54:32 EET


The basic rule always bothered me because it did not
allow for use of any weapons with Martial Arts and did
not convey any real benifits for the defender.
Doubling of AP from 3 to 6 is just not enough IMO.

IMO Martial Arts should equal out the the combat
between a large/strong and small/weaker opponents.
The str rules you are using do not really refelect
that and in fact make the differences worse.

As a side question do you double the actual str or the
enhanced str in cases where str in augmented by magic?

Leon Kirshtein

--- Emmanuel Ponette <epon0608@freebel.net> wrote:
> Personnaly, I find it a little to much. But it
> depends the type of game you
> like. I have one player having martial art skill and
> I play it mostly as the
> rule: just double the damage of fist or foot attack.
> If I remember well, in RQ3,
> it is stated that the max martial art cannot be
> higher than the fist attack. I
> dropped it. I makes MA kind of useless (in a group
> where everybody has 10-15 AP
> in combat). I decided to make the strength bonus
> double also. I also decided
> that on an unarmed combat, it is the strength that
> is doubled. The PC (with STR
> of 8!!) could thanks to that hold a full armoured Uz
> and throw him to the
> ground, face in the dirt (OK it was also a critical,
> but it was very fun).
>
> Any other ideas?
>
> Manu
>
> En réponse à Leon Kirshtein <leonbk@yahoo.com>:
>
> > I am thinking of changing the Martial Arts rules
> to
> > the following:
> >
> > Martial Arts maybe used unarmed attack, parry, or
> > dodge, as well as with certain weapons (determined
> by
> > ones school/teacher).
> >
> > A character wishing to use Martial Arts with an
> attack
> > or parry must state so before attempting a roll.
> The
> > chance of succes is limited to the lower of the
> two
> > skills and is resolved by a single roll.
> >
> > A successful Martial Arts attack reduces the level
> of
> > defenders parry or dodge. Thus a normal parry
> would
> > be --> a missed parry, a special parry --> normal
> > parry, critical parry --> special parry.
> >
> > A special roll would reduce by two levels and a
> > critical would reduce the level of success by
> three.
> >
> > A successful Martial Arts defense reduces the
> level of
> > attacker attack in the same matter.
> >
> > The Martial Artist would also benifit from any
> effects
> > of the successful attack, parry, or dodge.
> >
> > A most amusing situation I have seen so far with
> this
> > rule is then a character was attacked by a Broo
> with a
> > spear. The Broo criticaled(02) the blow was going
> for
> > the guys head and he had no armor in that
> location. I
> > thought the character (and the parry) was done
> for.
> > But no the character managed to a critical
> parry(01)
> > with his katana (Martial Arts weapon for his
> school)
> > which not only deflected the the blow but
> shattered
> > the Broo's spear (a successful sword parry vs a
> missed
> > attack rule). He then proceeded to kill the broo
> with
> > his own special attack(05) which recduced the
> broo's
> > dodge(22) to a failure.
> >
> > Comments welcomed. God this List has been dead
> for
> > the last several days!!
> >
> > Leon Kirshtein
> >
> > =====
> > "No good deed shall go unpunished."
> >
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