From: Emmanuel Ponette (epon0608@freebel.net)
Date: Mon 14 Jan 2002 - 19:06:57 EET
I plan to make subskill of Martial art. One for fighting, one for
dodging/parrying, one for jumping,... that all do basicly the same: doubling the
effect. It should keep the rules simple and make it interesting for the skilled
person. It is also very related to a culture, therefore, not heavy armoured kung
fu master or one with a Troll maul.
For the strength, it is the whole strength (magic+...)
Manu
En réponse à Leon Kirshtein <leonbk@yahoo.com>:
> The basic rule always bothered me because it did not
> allow for use of any weapons with Martial Arts and did
> not convey any real benifits for the defender.
> Doubling of AP from 3 to 6 is just not enough IMO.
>
> IMO Martial Arts should equal out the the combat
> between a large/strong and small/weaker opponents.
> The str rules you are using do not really refelect
> that and in fact make the differences worse.
>
> As a side question do you double the actual str or the
> enhanced str in cases where str in augmented by magic?
>
> Leon Kirshtein
>
> --- Emmanuel Ponette <epon0608@freebel.net> wrote:
> > Personnaly, I find it a little to much. But it
> > depends the type of game you
> > like. I have one player having martial art skill and
> > I play it mostly as the
> > rule: just double the damage of fist or foot attack.
> > If I remember well, in RQ3,
> > it is stated that the max martial art cannot be
> > higher than the fist attack. I
> > dropped it. I makes MA kind of useless (in a group
> > where everybody has 10-15 AP
> > in combat). I decided to make the strength bonus
> > double also. I also decided
> > that on an unarmed combat, it is the strength that
> > is doubled. The PC (with STR
> > of 8!!) could thanks to that hold a full armoured Uz
> > and throw him to the
> > ground, face in the dirt (OK it was also a critical,
> > but it was very fun).
> >
> > Any other ideas?
> >
> > Manu
> >
> > En réponse à Leon Kirshtein <leonbk@yahoo.com>:
> >
> > > I am thinking of changing the Martial Arts rules
> > to
> > > the following:
> > >
> > > Martial Arts maybe used unarmed attack, parry, or
> > > dodge, as well as with certain weapons (determined
> > by
> > > ones school/teacher).
> > >
> > > A character wishing to use Martial Arts with an
> > attack
> > > or parry must state so before attempting a roll.
> > The
> > > chance of succes is limited to the lower of the
> > two
> > > skills and is resolved by a single roll.
> > >
> > > A successful Martial Arts attack reduces the level
> > of
> > > defenders parry or dodge. Thus a normal parry
> > would
> > > be --> a missed parry, a special parry --> normal
> > > parry, critical parry --> special parry.
> > >
> > > A special roll would reduce by two levels and a
> > > critical would reduce the level of success by
> > three.
> > >
> > > A successful Martial Arts defense reduces the
> > level of
> > > attacker attack in the same matter.
> > >
> > > The Martial Artist would also benifit from any
> > effects
> > > of the successful attack, parry, or dodge.
> > >
> > > A most amusing situation I have seen so far with
> > this
> > > rule is then a character was attacked by a Broo
> > with a
> > > spear. The Broo criticaled(02) the blow was going
> > for
> > > the guys head and he had no armor in that
> > location. I
> > > thought the character (and the parry) was done
> > for.
> > > But no the character managed to a critical
> > parry(01)
> > > with his katana (Martial Arts weapon for his
> > school)
> > > which not only deflected the the blow but
> > shattered
> > > the Broo's spear (a successful sword parry vs a
> > missed
> > > attack rule). He then proceeded to kill the broo
> > with
> > > his own special attack(05) which recduced the
> > broo's
> > > dodge(22) to a failure.
> > >
> > > Comments welcomed. God this List has been dead
> > for
> > > the last several days!!
> > >
> > > Leon Kirshtein
> > >
> > > =====
> > > "No good deed shall go unpunished."
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Send FREE video emails in Yahoo! Mail!
> > > http://promo.yahoo.com/videomail/
> > > _______________________________________________
> > > RQ-Rules mailing list
> > > RQ-Rules@crashbox.com
> > > http://www.crashbox.com/rq-rules
> > > http://www.crashbox.com/mailman/listinfo/rq-rules
> > >
> > >
> >
> >
> > -------------------------------------------------
> > This mail sent through Tiscalinet Webmail
> > (http://webmail.tiscali.be)
> > _______________________________________________
> > RQ-Rules mailing list
> > RQ-Rules@crashbox.com
> > http://www.crashbox.com/rq-rules
> > http://www.crashbox.com/mailman/listinfo/rq-rules
>
>
> =====
> "No good deed shall go unpunished."
>
> __________________________________________________
> Do You Yahoo!?
> Send FREE video emails in Yahoo! Mail!
> http://promo.yahoo.com/videomail/
> _______________________________________________
> RQ-Rules mailing list
> RQ-Rules@crashbox.com
> http://www.crashbox.com/rq-rules
> http://www.crashbox.com/mailman/listinfo/rq-rules
>
>
-------------------------------------------------
This mail sent through Tiscalinet Webmail (http://webmail.tiscali.be)
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:36:36 EEST