From: David Smart (jurrubin@earthlink.net)
Date: Tue 15 Jan 2002 - 02:57:20 EET
This discussion brings back some fond memories of a similar discussion
back in college shortly after I finished a paper on the history of
ninjutsu. It led me to develop the following skill, based on what I had
found on ninja fighting techniques, for RQIII/Land of the Ninja.
For Ninja character profession, it replaces the Martial Arts skill.
TAIHENJUTSU (Knowledge) (00%)
This skill is a discipline of the mind which allows a humanoid character
to use his hands and feet with deadly effectiveness. It allows the
following bonuses:
1) A successful attack with hands or feet gives the benefit of two
damage rolls.
2) The hands may be used to parry up to a maximum of 6 points of damage
from a melee, thrown, or natural weapon. Any damage in excess of 6
points is taken to the parrying location.
3) When in a prone position, the feet may be used to attack without
penalty to hit. Hit location modifiers should be applied as the referee
sees fit (-10 is suggested). The feet may also be used from a prone
position to parry melee and natural weapon attacks (NOT missiles) in a
fashion similar to the hands with a 15% penalty. The hands have a 30%
penalty when used from a prone position.
4) A special success of the Attack roll AND the Taihenjutsu skill roll
allows the character to choose (before damage is rolled) from one of the
following effects:
a) double the total damage done (include STR bonuses) and roll for
an intentional knockback, adding 1 to the total of STR and SIZ for every
3 points of damage (dropping fractions) OR
b) choose to have struck either the head or abdomen (subject to
referee discretion) and roll to stun using the Stunning and Subduing
rules in Book 1, on pg. 51.
5) Finally, this skill removes the need for a second grapple attack in
order to immobilize, throw, break the bones of, or strangle the target.
David
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:36:36 EEST