Re: [RQ-Rules] Martial Arts

From: Jeremy Martin (vesper@libra.seed.net.tw)
Date: Tue 15 Jan 2002 - 04:03:44 EET


I see a couple of problems with this.

First of all, two martial artists will basicly be missing each other and
missing dodges with every shot (on similar rolls). That's not what I've
seen of Martial Arts - there's a lot more contact and guiding or
blocking. I guess you could describe it as 'parried so well, you didn't

get a chance to apply any force.

Next, you would be able to do some pretty amazing parries - Troll mauls,
Giant sweep attacks, etc. Barehanded.

But without a weapon in your style, you wouldn't be able to touch a guy
in moderate armor. Picture kicking a guy in chainmail. You're average
SIZ & STR, so with a special (in each), you made him miss his parry, but
you still only did 1D6 damage - nowhere near enough to scratch him.

Also, at least with Aikido, we're learning to try and turn the
attacker's hit against him.

Hmmm... Now to try and help, instead of just find problems...

When you roll for MA, roll it separate from the combat roll and always
treat it like an attack roll with the limb used. On an attack, the
damages are added together if your base attack hits. On a parry or
dodge, you have a choice - if you think your defense is good enough,
treat it as a free hit on your opponent (I dodge your sword blow and get
a grapple on your sword arm!), or subtract the damage from their hit
(add it to your AP).

I agree the description sounds cool, but did you realize, the combat
would have played out the exact same way, without using martial arts,
too? Except for the shattered spear, that is...

Good to see comments here again!

Jeremy

Leon Kirshtein wrote:

> I am thinking of changing the Martial Arts rules to
> the following:
>
> Martial Arts maybe used unarmed attack, parry, or
> dodge, as well as with certain weapons (determined by
> ones school/teacher).
>
> A character wishing to use Martial Arts with an attack
> or parry must state so before attempting a roll. The
> chance of succes is limited to the lower of the two
> skills and is resolved by a single roll.
>
> A successful Martial Arts attack reduces the level of
> defenders parry or dodge. Thus a normal parry would
> be --> a missed parry, a special parry --> normal
> parry, critical parry --> special parry.
>
> A special roll would reduce by two levels and a
> critical would reduce the level of success by three.
>
> A successful Martial Arts defense reduces the level of
> attacker attack in the same matter.
>
> The Martial Artist would also benifit from any effects
> of the successful attack, parry, or dodge.
>
> A most amusing situation I have seen so far with this
> rule is then a character was attacked by a Broo with a
> spear. The Broo criticaled(02) the blow was going for
> the guys head and he had no armor in that location. I
> thought the character (and the parry) was done for.
> But no the character managed to a critical parry(01)
> with his katana (Martial Arts weapon for his school)
> which not only deflected the the blow but shattered
> the Broo's spear (a successful sword parry vs a missed
> attack rule). He then proceeded to kill the broo with
> his own special attack(05) which recduced the broo's
> dodge(22) to a failure.
>
> Comments welcomed. God this List has been dead for
> the last several days!!
>
> Leon Kirshtein
>
> =====
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