[RQ-Rules] GURPS Magic

From: Northern DM (northerndm@hotmail.com)
Date: Tue 15 Jan 2002 - 07:36:38 EET


My group is coming back to Runequest after trying D&D 3rd Edition. It was
OK but the level system bothered us. However, we rather enjoyed the magic
system. It was easy and for me, the DM, it made creating an NPC mage so
much easier when trying to figure out what spells they have (especially
using the NPC creator programs out there). This brings me to my question,
we are thinking of using the GURPS magic system as it fits in well with
Runequest (ie: max damage is 3d6 which is not instant kill). Has anybody
else done this? If so, any comments or suggestions. The part I am having
some difficulty with is what to do about fatigue as I do not use fatigue in
Runequest (drove me nuts). STR I can see as magic points but what about
fatigue?

Northern DM

PS Are there any NPC creator programs for Runequest out there?

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