From: Andrew O. Mellinger (andrew@crashbox.com)
Date: Tue 15 Jan 2002 - 19:20:36 EET
At 10:36 PM -0700 1/14/02, Northern DM wrote:
>My group is coming back to Runequest after trying D&D 3rd Edition.
>It was OK but the level system bothered us. However, we rather
>enjoyed the magic system. It was easy and for me, the DM, it made
>creating an NPC mage so much easier when trying to figure out what
>spells they have (especially using the NPC creator programs out
>there). This brings me to my question, we are thinking of using the
>GURPS magic system as it fits in well with Runequest (ie: max damage
>is 3d6 which is not instant kill). Has anybody else done this? If
>so, any comments or suggestions. The part I am having some
>difficulty with is what to do about fatigue as I do not use fatigue
>in Runequest (drove me nuts). STR I can see as magic points but
>what about fatigue?
Stun damage. Works like fatigue, but is general HP damage. Give
some recovery rate similar to recovering fatigue in GURPS. It would
be interesting if it was occasionally stun damage in the arms.
After casting as big spell you'd see the mage standing there with
>PS Are there any NPC creator programs for Runequest out there?
I just make spreadsheets.
-Andrew
his limbs hanging limply at his side, waiting for the feeling to come
back so he could cast another spell. That'd be pretty funny.
--
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