From: Tal Meta (talmeta@optonline.net)
Date: Tue 15 Jan 2002 - 22:12:11 EET
Another in my series, inspired by 'The Centaur Papers' by Stephen Inniss
and Kelly Adams back in Dragon 103.
FANTHROS
Runes: Air, Beast, Fire
Called the Sky Thunderer, Sky-Rider, and Hurler of Thunderbolts,
Fanthros is the chenxa god with dominion over the Sky and Weather.
Cult in the World
Fanthros is widely regarded as the forefather of the chenxa pantheon, a
luminous being composed primarily of stormclouds, lightning, and pure
blue sky.
In the Dawn Age, Fanthros was more Oerth-bound, but the Second Age and
the battles with the Host changed that. Wielding lightning loaned to him
by another, he was changed by it, and took some part of it into his
substance and his spirit.
Fanthros' followers celebrate his High Holy Day on the 8th of Reaping,
the beginning of a three day festival known as the Thundering. It is a
time of feasting, contests of strength, speed, and accuracy, as well as
a common time for young males to formally begin courtships.
Priests of this cult typically bleach and dye their hair (both mane &
tail) with nerrithroot, which leaves it an almost metallic blue. Braids
are common, as is the interweaving of silver threads or trinkets.
Lay Membership
Requirements: All male chenxa in a tribe are automatically considered
lay members of this cult in their seventh summer.
Skills taught by the cult include Dance, Dodge, Jump, Maneuver, Tumble,
Orate, Sing, Speak Languages, First Aid, Lores (chenxa, world), Play
Instrument, Listen, Scan, Search, Ceremony, and Atlatl/Javelin attack.
Initiate Membership
Requirements: Standard. Known as the Hu'onar, or Stormcrows, initiates
of this cult are taught the mysteries of the sky and it's powerful
magics. Though mighty warriors, Hu'onar fight only in defense of the
tribe, never for pay or as mercenaries.
Spirit Magic: Unlike most members of this pantheon, Fanthros' cult has,
for the most part, evolved past shamanism; spirit magics common to this
cult include: Fanaticism, Farsee, Ironhoof, Javelin of Lightning,
Jumping, Multimissile, Protection, Shimmer, Speedart, Strength,
Mobility, and Vigor.
Priesthood / Rune Lords
Requirements: Standard for Rune Lords. Collectively known as Hu'jasnir,
or Storm-Eagles, the Rune-Priests of this cult often assume roles of
temporal as well as spiritual leadership of their tribes.
Hu'jasnir who master the Rune of Air may Call or Clear Clouds once per
hour, at a level equivalent to their current POW.
Hu'jasnir who master the Rune of Beasts can call upon the fury of a
Berserk spell once per hour, and do not suffer the deleterious effects
of the spell afterwards.
Hu'jasnir who master the Rune of Fire can command Salamanders by voice
alone.
Virtues for Fanthros include Energetic, Honorable, Proud, and
Unpredictable.
Common Divine Magic: all
Special Divine Magic: Berserk, Cloud Call, Cloud Clear, Firespear,
Hurling, Increase Wind, Pathway, Skywatch, Summon Firewind, Summon
(Salamander, Sylph), Thunderbolt, Wind Words
Associated Gods
Asam: provides Retrieve Weapon
Brilos: provides Clear Sight
-- talmeta@optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - <http://talmeta.net> A closed mouth gathers no foot.
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