Re: [RQ-Rules] Martial Arts

From: Leon Kirshtein (leonbk@yahoo.com)
Date: Wed 16 Jan 2002 - 05:27:33 EET


--- Jeremy Martin <vesper@libra.seed.net.tw> wrote:

> Not really. Now it's parried, which is different to
> me. Would your
> system allow a martial artist to force a fumble?

No. The most would be a miss. Otherwise it is
overpowering.

> On average. But on a good roll, 2D6 can do some
> damage, while 1D6 never will.

True. However, someone who is unarmed (even with MA)
and is facing a heavily armored and skilled opponent
should not be in the fight in the first place.

> > I would rather not have another die roll and this
> > still does not allow for use of weapons with
> martial
> > arts.
>
> Sure it does, just not as much damage. If I hit you
> with my Katana, I
> do 1D10+1+1D3+ (dam bonus x2), using fist damage for
> the extra, since
> I'm holding it in my hands.

Actually under my proposal the damage is less. It is
the chance of getting through which is increased.

> I'm playing in a pretty
> low powered world
> right now and already don't like crits to ignore all
> armor or piercing
> crits to do max x2 damage...

Not here. In fact I use the RQ2 ways of resolving
specials and criticals. That is why reducing the level
of success is so important.

>
> The 3E rulebook says "A Critical Parry will always
> block the entire
> damage done by the blow parried, even if it is a
> Critical Attack. The
> parrying weapon will take no damage." (p. 55)

Hmmp ... I knew there was a reason why I ingnored
most of RQ3 rules. Thanks for reminding me. :)

On a different trail of thought. Why can there not be
different styles of MA in the same world!? It would be
interesting to see two MA specialist fighting each
other with each persons skill being reflected somewhat
differently.

> Half the fun of gaming... :)

More like half the fun of living ... :)

Leon Kirshtein

=====
"No good deed shall go unpunished."

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