Re: [RQ-Rules] Martial Arts

From: Jeremy Martin (vesper@libra.seed.net.tw)
Date: Wed 16 Jan 2002 - 06:59:03 EET


Leon Kirshtein wrote:

> --- Jeremy Martin <vesper@libra.seed.net.tw> wrote:
>
> > Not really. Now it's parried, which is different to
> > me. Would your
> > system allow a martial artist to force a fumble?
>
> No. The most would be a miss. Otherwise it is
> overpowering.

Good. Agreed.

>
> > On average. But on a good roll, 2D6 can do some
> > damage, while 1D6 never will.
>
> True. However, someone who is unarmed (even with MA)
> and is facing a heavily armored and skilled opponent
> should not be in the fight in the first place.

True. And the 2D6 supports that, but does allow for some small chance
to win... Are you going for completely real, or somewhat
cinematic/heroic?

>
> > > I would rather not have another die roll and this
> > > still does not allow for use of weapons with
> > martial
> > > arts.
> >
> > Sure it does, just not as much damage. If I hit you
> > with my Katana, I
> > do 1D10+1+1D3+ (dam bonus x2), using fist damage for
> > the extra, since
> > I'm holding it in my hands.
>
> Actually under my proposal the damage is less. It is
> the chance of getting through which is increased.

Right, sorry. But a chance to get past the foe's shield can be
lethal...

>
> > I'm playing in a pretty
> > low powered world
> > right now and already don't like crits to ignore all
> > armor or piercing
> > crits to do max x2 damage...
>
> Not here. In fact I use the RQ2 ways of resolving
> specials and criticals. That is why reducing the level
> of success is so important.

What is that? I used to play 1st ed back in the mid 80s, but live
overseas now and only have access to a 3E rulebook I had shipped over.
And some thing through Brad...

>
> >
> > The 3E rulebook says "A Critical Parry will always
> > block the entire
> > damage done by the blow parried, even if it is a
> > Critical Attack. The
> > parrying weapon will take no damage." (p. 55)
>
> Hmmp ... I knew there was a reason why I ingnored
> most of RQ3 rules. Thanks for reminding me. :)

SURE! Hee hee... I am curious about 2E rules now...

>
> On a different trail of thought. Why can there not be
> different styles of MA in the same world!? It would be
> interesting to see two MA specialist fighting each
> other with each persons skill being reflected somewhat
> differently.

A friend of mine is developing Hard and Soft styles, where Hard is
pretty standard, and Soft is a buildup from grab into holds and throws.
It wouldn't be hard from there to name them and make variations for
other styles as well. Drunken Style (soft): can't initiate an attack,
but on a successful defense you may start an attack nest SR.

I'm probably going to a system of # of successes, then you could add
your MA successes to your defense or, if its already sufficient, to your
attack next SR. Then spend successes to decrease their defense or maybe
increase your success.

Or Kendo, which would let you use a sword with MA skills.

Or...

>
> > Half the fun of gaming... :)
>
> More like half the fun of living ... :)
>
> Leon Kirshtein
>


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