[RQ-Rules] Special attacks and parries was: Martial Arts

From: Leon Kirshtein (leonbk@yahoo.com)
Date: Wed 16 Jan 2002 - 17:26:21 EET


--- Jeremy Martin <vesper@libra.seed.net.tw> wrote:

> > Not here. In fact I use the RQ2 ways of resolving
> > specials and criticals. That is why reducing the
> level
> > of success is so important.
>
> What is that? I used to play 1st ed back in the mid
> 80s, but live
> overseas now and only have access to a 3E rulebook I
> had shipped over.
> And some thing through Brad...
>
> > > The 3E rulebook says "A Critical Parry will
> always
> > > block the entire
> > > damage done by the blow parried, even if it is a
> > > Critical Attack. The
> > > parrying weapon will take no damage." (p. 55)
> >
> > Hmmp ... I knew there was a reason why I ingnored
> > most of RQ3 rules. Thanks for reminding me. :)
>
> SURE! Hee hee... I am curious about 2E rules
> now...

I am not sure it is directly from RQ2, but ...

Sp. Blunt Weapon = weapon dam + DB + Maximum BD
Sp. Slash Weapon = weapon dam + weapon dam + DB
Sp. Impail Weapon = weapon dam + Maximum Weapon dam +
DB

Critical = ignore all armor (execept for parrying
armor) or choose location and do regular damage.

Modified Parry rules:
I use shaft on shaft rules for combat involving things
like spears vs spear. So a successful parry reduces
the level of attack as opposed to going against the
armor points of the parrying weapon.

Sp. parry = Parrying weapon takes no damage
Cr. parry = Parrying weapon APx2 plus as Sp. parry

Note: assuming none of the weapon involved are magical
or have Divine magic cast on them.

Leon Kirshtein

=====
"No good deed shall go unpunished."

__________________________________________________
Do You Yahoo!?
Send FREE video emails in Yahoo! Mail!
http://promo.yahoo.com/videomail/


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:36:50 EEST