Re: [RQ-Rules] Martial Arts Spirit Spells

From: David Smart (jurrubin@earthlink.net)
Date: Fri 18 Jan 2002 - 22:34:13 EET


-----Original Message-----
From: Leon Kirshtein <leonbk@yahoo.com>
Date: Fri, 18 Jan 2002 11:37:53 -0800 (PST)
To: rq-rules@crashbox.com
Subject: [RQ-Rules] Martial Arts Spirit Spells

> Some time ago we got together on this list and created
> a number of elemental spirit spells on the power level
> of Fireblade (shameless plug :)
> http://www.geocities.com/leonbk/spirit_spells.htm).
>
> With all the recent talk of martial arts i realized
> that the game really lacks any cool spirit magic to
> enhance unarmed combat. The only spell currently is
> Ironhand.
>
> So I proposed we put our heads together and comeup
> with some for various styles/schools of MA.
>
> I will start us of with a spell that you may wish to
> use as a guide of the general power level I am
> thinking.
>
> Tiger Claws
> 4pts, Touch, Temporal, Passive
>
> This spell will double the base damage of fist attack.
> The damage from such attack will
> be considered as slashing. In addition the spell will
> increase the persons martial arts
> (MA) skill by 15% (for fist attack only), if the MA
> style is based on a feline form.
>
> While the spell is in effect the recipients arms
> appear to be overlaid by translucent
> image of tiger claws.

How about some "skill spirits" that can teach the basics of the Ki skills from Land of the Ninja?

As for spirit spells, I offer the following:

MOUNTAIN STANCE variable, self only, duration 1 round
This spell's turns the caster into the fabled "Immovable Object", allowing him to ignore all knockback effects (only) from damage received as well as rush attacks, the famous Shield Push skill, wind (including hurricane force), water flow (including tidal waves), etc.

While this spell is in effect, however, the caster must remain in place, unable to move his legs which have become locked to the ground. The caster can still choose to (but not be forced to) twist and bend from the waist up and attack any foe that comes within weapon range. This effectively reduces the caster's Dodge by 75% (to a minimum of 0%)and all weapon attacks by 10%.

This is great for those who stand in a doorway or narrow corridor and insist "None Shall Pass."

Rip this apart all you want; I just thought of it while reading your email and haven't playtested it.

David

-- 
David Smart

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