[RQ-Rules] RuneJammer / SpellQuest ?

From: jerrym (jerrym@lanset.com)
Date: Sat 19 Jan 2002 - 11:49:33 EET


Well, for starters
  a.. I use RQIII, since i've no experience with RQII <or RQI> and therefore no negative bias against these rules.
  b.. didn't someone come up with a dnd magic conversion? dnd spell levels, I think I remember seeing something on a website....I should get a copy it might work
  c.. I was thinking...greater helm would convert a jammers POW/3 into SR, while a leser helm wuold convert POW/5 into SR...using a LTMU rule (Long Term Magic Use ) basically....no MP recovery while using a helm, use 1 MP for a greater helm, 2MP for lesser (jammers own MP only) per hour so in 24 (or 12) hours the jammer is 'out of power' and must rest using normal recovery rules.
  d.. open portal can be devine (cult of ptah) or sorcery spell, increasing intensity creates larger opening allowing a larger ship to pass....
by using RQ over DND, there will be a shift, down in power level, and away from the 'if your not a multiclass mage or cleric something' your screwed nature of the usual spelljammer campaign.

hmmm, <thinking> then their is the Arcane....what to do with blue giants?

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