[RQ-Rules] Recent RQ adventure - not for the Gloranthan purists. - Long

From: Leon Kirshtein (leonbk@yahoo.com)
Date: Mon 28 Jan 2002 - 19:18:46 EET


I have just came from a weekend of playing RuneQuest
with my old friends from college and I though I would
relay what happened as a way to show you how we mix
Gloranthan and none Gloranthan elements in our
campaigns. I have left out all names to protect the
innocent and the guilty.

Starting adventurers group:

Humakti(A)/Lankher Mhy(I) – human party leader, item
of note Mithral and Iron Sword from Middle Earth
Argan Argar (A)/Black Arkat (S) – dark troll, has a
SIZ 32 scorpion familiar
Shaman of Screamer in the Dark (Troll spirit cult) –
dark troll, many bad things in his possession.
Eurmal(A)/ Xiola Umbar (A) – imp, has a Craft Darkness
skill and has made his weapons as such.
Storm Bull (A)/ Screamer(I) – dark troll
Vanakeera(A)/Screamer(A) – dark troll
Screamer(I) – cave troll
2 player with no current characters.

Supporting NPCs
3 dark troll initiates of Humakt
12 trollkin Humakti laymembers

As we started the game our community was under attack
by the Afadgani Empire (primarily Malkioni worshippers
in our world, with a mixture of Vivamort and Ikadz
worship amongst the nobility), to which we caused a
great deal of trouble in the past. Most of the high
ranking Rune levels were summoned to the Tarmo
mountains for a concentrated counter attack through
the Hero plain on the Afadgani. This left the party
in charge of protecting our home.

The actual attack took the form of a number of Ogres
Sorcerers and Chaos Demons punching through into the
Screamer in the Dark’s temple while the Afadgani army
attempted a mundane assault. The party managed to
defended the temple, but lost the
Vanakeera(A)/Screamer(A) character, which was later
resurrected but unable to continue for the adventure,
and the cave troll who was killed by an explosion then
he ripped apart one of the demons.

While this battle took place the counter attack from
Tarmo, which focused on the founder of the empire,
managed to disrupt the Afadgani Empire to a great
deal, sending them into a state of anarchy. The
Afadgani army fled the field while the sorcerers and
their escort fled Glorantha in order to regroup and
gather new powers. The party decided to follow the
sorcerers, through the opening left by the original
attack, in order to end this threat one and for all.

The party found itself in ancient Greece several
months after the fall of Troy where we met a group of
Spartan mercenaries looking for a job. This made us
somewhat nervous for several reasons. First most of
our party were trolls, but this was not a problem for
we soon discovered that to them we appeared as rather
large black skinned humans, and because the last time
we were in this world we fought for the Trojans. The
second was not a problem as well since these guys did
not remember us. Five Spartans were hired and
traveled with us.

Our further trek through this world brought us in
contact with Minotors and lesser Cyclopes. One of
each joined the party (as player characters). Later
we were ambushed by a group of imps in the service of
Baahl sent by the people we were chasing. Our imp
managed to trick them and almost got them to join us
instead, but they split into two groups and fought
amongst themselves with only one unfriendly surviving.
 This imp managed to hit out imp with a magical dart
as he fled. The dart actually did more damage than
the rest of the encounter as it proved to be highly
magical and tied to Baahl. Who through his link to
the dark, and some really stupid moves by the party,
almost killed/enslaved several party members. Only a
divine intervention to Xiola Umbar saved us. The
Minotaur and Cyclops took this opportunity to join her
cult.

We followed the tracks of our enemies into a large
cave complex and after a long time found ourselves
Ningelbub of the Nine Eyes (a powerful sorcerer from
the world Lankhmar forgive the spelling) cave. We
asked him for help in tracking our enemies, who passed
through here as well. He agreed to point us to the
right exit which would put us ahead of the Afadgani on
the path to their goal. As payment he demanded some
juicy gossip or other information. The imp proceeded
to tell him a total lie about the sexual preferences
of the Red Goddess and here relationship with Teelo
Nori, and various other implement being used in an
inappropriate ways. Ningelbub knew it was a lie, but
liked anyway.

By following his shortcut, we cut through another
world (not sure which one it was), where we picked up
a saurian as a character and found ourselves in the
world of the Black Company(by Glen Cook) at the time
of the first book in the city of Beryl. (I am going
to assume that people here are somewhat familiar with
these novels , if not then they are a great read.)

We entered the city, procured lodgings, and proceeded
to search for sources of magical activity under the
impression that this is there our enemies will be
heading. Our search lead us to the dock and to the
three black galley’s bearing the emissary of the Lady
to Beryl. We attempted to get an audience with the
emissary. Our mistake was to do this at night (since
we did not want be seen). Instead we ran into the
emissary as he was returning from town and so things
which we should not have seen. The emissary turned
out to be one of the Taken, Shapeshifter to be
precise. The resulting battle woke the entire city,
as we almost killed him (he managed to teleport out
with the help of the Lady). We where upset and so the
imp sank two of the Lady’s galleys (the none magical
ones) with a Crack spell against the keel of each.

Needless to say this proved to be a false lead and we
got kicked out of the city, but not before we noticed
another source of magical activity coming from ancient
burial ground of the city founders. Investigation
over the next several days confirmed this and we found
out that the city founders are apparently not dead are
rumored to be some sort of blood drinkers and are
attempting to get out. We offered the merchant rulers
of Beryl to take care of their problem, again under
the assumption that this is the goal of our enemies.
Note the vampire connection. The merchants agreed
since their efforts to contain whatever it was proving
to be ineffective and we proceeded to cleans this
source of evil.

To make the long story short (yeah I know it is too
late). We fought the 13 vampire/were leopards in
their temple and managed to kill all of them. Our
losses were severe: all of the dark troll initiates,
half of the trollkin, 2 Spartans, the Minotaur, and
the Cyclops, in addition two divine interventions cost
us 19 points of POW and we lost/broke/used up of
several magic items.

But, the worst news was that our enemies were cited at
one of the other Jewel Coast cities. So this was
another red herring.

And so the adventure continues, till next time.

Leon Kirshtein

=====
"No good deed shall go unpunished."

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