From: Steve Perrin (steve@perrinworlds.com)
Date: Tue 12 Feb 2002 - 02:17:29 EET
Depends on what you are doing.
If you are just doing NPCs as sword fodder, just make everything the same
value.
If you are converting D&D characters to be played in RQ (or, ahem, in SPQR)
I would look at the AC as it relates to level and Dexterity (assuming you
are using 3rd edition) and base the defense/parry on that, as opposed to
using level and combat value to figure out attack percentage.
Did that make sense?
Steve Perrin, who has played in one short 3rd edition campaign
----- Original Message -----
From: "Northern DM" <northerndm@hotmail.com>
To: <rq-rules@crashbox.com>
Sent: Monday, February 11, 2002 3:42 PM
Subject: [RQ-Rules] NPCs
> How do people on the list make up NPCs. I'm using D&D NPC generators as it
> is easy to convert skills over and the attack values but the problem I
have
> is in parrying. What value should I use? The same as the attack or a
lower
> modifier? For example, an attack of 75% with a sword. Should the parry
> also be 75% if a shield is used or 1/2 of attack value or what? Any
> suggestions.
>
> Northern DM
>
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