Re: [RQ-Rules] Mostali and open hand

From: David Smart (jurrubin@earthlink.net)
Date: Thu 14 Feb 2002 - 21:20:59 EET


-----Original Message-----
From: Leon Kirshtein <leonbk@yahoo.com>
Date: Thu, 14 Feb 2002 06:08:42 -0800 (PST)
To: rq-rules@crashbox.com
Subject: Re: [RQ-Rules] Mostali and open hand

> Well, it all depends on the power level of your group.
> Don't forget to give firearms and bombs to the
> Mostali and you may want to consider adding some sort
> of a jolanti (inteligent statue).

Gun cotton is easy (though dangerous) to make at the level of technology prevalent in RQ.
 
> If you really want to be nasty consider upgrading
> their weapons from flintlock to rifles and six
> shooters, and machine guns if you are really mean.

Or just make them rifled flintlocks rather than smoothbores. If sixshooters and MGs are too high-tech for you, search the Internet for info on primitive gunpowder weapons. Multiple flintlock pistols (even some with multiple barrels) would be available. I prefer the search engine at www.google.com myself.

As an aside, for a real-world example of dwarf tech, check out the following:
http://www.onagocag.com/piston.html

If you don't like gunpowder weapons, then just add a bound air elemental to a dwarf rifle and you get the following:
http://ns.connext.net/~daq/index.html
http://www.beemans.net/400%20Years%20of%20Tradition.htm
 
> Once the Mostali are defeated make sure they leave
> plenty of goodies behind, which will all explode as
> soon as any troll attempts to handle them.

Molotov cocktails, anyone?
 
> Sure a human can hit twice per round with his hand 3SR
> apart, but I would not let him parry or dodge in the
> same round as well.

Yep. Look at the RQ3 rules on attacking w/o weapons.

David

-- 
David Smart

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